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$50 for the first 2 players; $25 for each additional player. Designed for 2-6 players with at least one 16+ person in the room (and also one 16+ person for every person under 12)

Lamp of the Genie

60 minutes

2 - 6 players

You are told of a museum housing a genie's lamp on display. Could it actually exist? As with all the other artifacts in the Archives Museum, it is indeed Unreal.

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You must enter the lamp and attempt to release all of the trapped Enlightened Genies who will be grateful enough to shower you with treasure.  Since the Chaotic One is always present to distract you, the Enlightened Genies provide puzzling tasks to keep your mind focused on releasing them.

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Once inside you find a stunning and immersive environment.  Getting in was easier than you thought; getting out again, with riches in hand, is not so easy.

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Hang on tight, you're about to enter...

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THE LAMP OF THE DJINNI

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$50 for the first 2 players; $25 for each additional player. Designed for 2-8 players with at least one 16+ person in the room (and also one 16+ person for every person under 12)

The Magicarium

60 minutes

2 - 8 players

Groups of 5 - 8 will be split into 2 teams

You can choose to walk the Path of Dark or the Path of Light. Battle your way through the realm of magic and spells, trying to sway the balance of power in your favour. Only those who are privy to the ways of The Membership will be able to enter the Magicarium. Entrance does not guarantee success. There will be many obstacles to overcome.

 

The great thing is that you can play this experience twice with totally different puzzles in each direction.

 

Don your robes, grasp your magic wands and enter........

 

THE MAGICARIUM

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$50 for the first 2 players; $25 for each additional player. Designed for 2-6 players with at least one 16+ person in the room (and also one 16+ person for every person under 12)

The Arcane Archives

60 minutes

2- 6 players

Did you ever wonder where all of those magical and mysterious objects end up when they are finally uncovered? They certainly can't be kept in the real world for anyone to get their hands on. The Membership has a place where these items are kept safe. ​But, something has gone terribly wrong and it's up to you, the newest Members, to investigate and hopefully put it right.  Be careful, be smart but most of all, be quick. You don't have much time to deal with the bloated bureaucracy and red tape involved in using the archives.

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Keep your wits about you as you enter...

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THE ARCANE ARCHIVES

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