The Rooms of Fantescapes
$50 for the first 2 players; $25 for each additional player. Designed for 2-6 players with at least one 18+ person in the room (and also one 16+ person for every person under 12)
Lamp of the Genie
2-6 players. While touring the museum you are drawn to a genie's lamp on display. Could it be real? Could your lifelong quest be at an end? As a treasure hunter you have only had one wish; to get inside a Genie lamp and find the fortune and secrets hidden within. Once inside you find a stunning and completely immersive environment. But alas, getting in was easier than you thought; getting out again, with riches in hand, is not so easy.
Hang on tight, you're about to enter...
THE LAMP OF THE DJINNI
$50 for the first 2 players; $25 for each additional player. Designed for 2-6 players with at least one 16+ person in the room (and also one 16+ person for every person under 12)
2 - 8 players. You can choose to play the Path of Dark or the Path of Light. If the group is large you will be split up into two groups and battle your way through the realm of magic and spells, trying to sway the balance of power in your favour. The great thing is that you can play this room twice with totally different puzzles in each direction.
Don your robes, grasp your magic wands and enter........
$50 for the first 2 players; $25 for each additional player. Designed for 2-8 players with at least one 16+ person in the room (and also one 16+ person for every person under 12)
The Arcane Archives
Did you ever wonder where all of those magical and mysterious objects end up when they are finally uncovered? Well, they certainly can't be kept in the real world for anyone to get their hands on. The Membership has created a place of unreality where these items are kept safe. A place where they won't harm anyone. But something has gone wrong in this bubble of unreality. It's up to the newest members of The Membership to investigate and hopefully put right all that has gone so terribly wrong. The whole world of reality is depending on you. Be careful, be strong, be smart but most of all, be quick. You don't have much time.
Keep your wits about you as you enter...
THE ARCANE ARCHIVES